﻿using System;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using XNAGameEngine;
using XNAGameEngine.GameObject;
using XNAGameEngine.Utility;
using XNAGameEngine.DataStructures;


namespace XNAGameEngine
{
    public class skill
    {
        private int range;
        private bool splash;
        private string name;
        private int power;

        public skill()
        {
            name = "Attack";
            splash = false;
            power = 100;
            range = 1;
        }

        public int Range
        { get { return this.range; } set { this.range = value; } }

        public bool Splash
        { get { return this.splash; } set { this.splash = value; } }

        public string Name
        { get { return this.name; } set { this.name = value; } }

        public int Power
        { get { return this.power; } set { this.power = value; } }
    }
}
